Version 3! Up and Running!


Hello again!

Another full day of development went into this next version! 

I fixed all of the major bugs.

I added a few new features.

And I balanced out the game play. 

Here is a running list of bug fixes and future plans for the game:

** Bugs To Fix
 - None at this time

** Temporary Fixes
- Remove/Hide old Instructions screen -- Done

** Update
- New Game Rules Screen

** Accessibility
- Internationalize it (add English at the minimum)
- Make the Robots and text bigger on Screen!
- Add an image cursor -- Done!
- Add subtitles
- Add animation

** Extra
- Intro animation
- More Sound Tracks for the Game

** Fixed 
- Fix responsive layout on Game Screen -- Done
- End the day when the last customer is gone. -- Done
- Stop past days adding twice when clicking Replace. -- Done
- Customers randomly die off "Aaaa" -- Done
- Customers don't get refilled -- Done
- Music Overlapping -- Done
- Say that Dad lived this week on the result screen. -- Done
- Update Customer Satisfaction before moving on to the result screen if satisfaction hits Zero. -- Done
- Fix OK button -- Done
- End the game when dad is all yellow. -- Done
- Dad lives on the result screen if he doesn't die -- Done
- Result Screen bodies Overlap -- Done
- Replenish all of the scrap parts when you hit the recycle button -- Done
- Get rid of the repair feature. It's too complicated and the function muddles the game play. -- Done
- Set replace count down to 3. 
- Make Dad's Final body not Random -- Done!
- SFX missing -- Unsatisfied Customer SE - Coming -- DONE!
- Disable click and highlight -- Done

** Finished Endings
- Father Dies -- Done (Originally implemented but works a little better)
- Customer Satisfaction -> 0% -- Done
- 5 Days pass -- Done

** Finished Updates
- Put some labels on the areas. Scrap parts/Dad/Customers etc - Done
- Fun Cursor! -- Done!
- Add pickup sound -- Done!
- Balance Satisfaction levels -- Done!
- Balance junk parts -- Done!

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