New Version with many fixed bugs


Hello there!

If you are here from the Game Jam site, thanks for checking it out!

I have updated many things over this past week and feel comfortable posting an updated version of the game since the Global Game Jam.

As the artist on the team, I had only touched the code a little bit to get the audio rewired to use Unity Audio since we were building for the web. Our wonderfully talented Audio Engineer was using Wwise for our audio middle ware. Which can do a number of great things! But building for web exports is not one of them. At least not that I'm aware of, and nothing I would be willing to learn in the middle of a game jam.

So, I went through a lot of the code and fixed a bunch of bugs. Yet, many still remain

 However, the rules are completely different and the rule explanation in the beginning needs to change completely. I still haven't balanced and finalized the core game-play, so I want to save that for a later version. Right before I translate everything into English. 

Here is a list of things that I've fixed and some future plans for the game:

** Bugs To Fix
- SFX missing -- Unsatisfied Customer SE- Coming
- Replenish all of the scrap parts when you hit the recycle button
- Get rid of the repair feature. It's too complicated and the function muddles the game play.
- Make Dad's Final body not Random

** Update
- Update Game Rules Screen
- Put some labels on the areas. Scrap parts/Dad/Customers etc

** Accessibility
- Internationalize it (add English at the minimum)
- Make the Robots and text bigger on Screen!
- Add an image cursor
- Add subtitles
- Add animation

** Extra
- Intro animation
- More Sound Tracks for the Game

** Fixed 
- Fix responsive layout on Game Screen -- Done
- End the day when the last customer is gone. -- Done
- Stop past days adding twice when clicking Replace. -- Done
- Customers randomly die off "Aaaa" -- Done
- Customers don't get refilled -- Done
- Music Overlapping -- Done
- Say that Dad lived this week on the result screen. -- Done
- Update Customer Satisfaction before moving on to the result screen if satisfaction hits Zero. -- Done
- Fix OK button -- Done
- End the game when dad is all yellow. -- Done
- Dad lives on the result screen if he doesn't die -- Done
- Result Screen bodies Overlap -- Done

** Finished Endings
- Father Dies -- Done (Originally implemented but works a little better)
- Customer Satisfaction -> 0% -- Done
- 5 Days pass -- Done

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