Sound Levels, Tile System Overhaul, New Level, New Doughnut


Sound Levels, Tile System Overhaul, New Level, New Doughnut

Levels for music should be much more balanced.

Also the game’s default sound level is at the maximum now for both the sfx and bgm.

I had to unify the tile map-mapping in order to make it easier to recreate levels. The same symbols in the map meant the same across all tile map files that I create. It’s not completely hardcoded as I am depending on the editor a little bit, but I’m happy with this solution as I have to create tile prefabs in the editor anyways.

It’s a balance of getting things done, or spending a bunch of time building a system to help get things done faster.

I also changed the Japanese title to 双子のパン屋さん as suggested by a few people.

Enjoy!

Files

twinBakeriesBuild.zip Play in browser
May 15, 2022

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